

It’s been quite a while, but we’re back and ready to introduce a brand feature that I’ve been working on that will keep you on your toes. I’m glad to announce that there will be Curses coming to haunt you and your museum.
What are Curses?
Curses are peculiar, supernatural spirits that will appear to haunt your artefacts and perform various effects to your museum and the innocently unaware visitors that may come to view your museum. Each curse has a mind of its own, and each bear separate goals they wish to carry out. Some of these curses are naturally beneficial, some of them wish to wreak havoc, while others might simply wish to perform harmless pranks. If there is to be peace at the museum, you must take matters into your own hands to fight off these curses.

Here is how you’ll see these new curse options in our popout menu.
If you suspect an artefact has been curse, you can hire a team to investigate the artefact. If the artefact is cursed, you will identify it and learn all there is to know about its effects. Be sure to check your Curse Menu for information on each curse you come across. However, these curses love to scheme and may move around to different artefacts. Once a curse has been detected, you gain the option to hire teams to contain or exorcise the curse. Containment will prevent the curse from moving and changes its effects in some way. Exorcism takes some time but will purge the curse, removing it from the artefact and the museum. Proper use of curses can vastly improve your museum, but let them get out of hand and you may struggle to keep catastrophes from occurring.
What types of Curses are there?
I’d rather people experience a lot of the effects of the curses firsthand so I’ll only share a few here today but here’s a look at what you can expect to see from curses that might show up.
First off, here’s one of the first curses I came up with: Curse of Temporal Fatigue. This is a curse that changes moods based on the current time of day. When it is daytime, visitors will be blessed and be more likely to stay longer in the museum. However if it’s nighttime, visitors will start to feel tired and will be more likely to leave the museum due to exhaustion. Containing this curse will simply make the effect more positive and less negative, providing a great boost to the happiness of your visitors. Just make sure to keep that seal up.

Not looking the happiest there
Next, you should be wary of the Curse of Contagion. This curse has the potential to cause chaos by creating new curses to make an even larger mess. Some visitors that look at the artefact that this curse is haunting will become infected. Infected visitors that then go and visit other artefacts have a chance to spawning a common curse onto it. If you see this curse, you should contain it and exorcise it as soon as possible to prevent this from happening, unless you want to try and spawn a specific curse onto an artefact.

Someone gloomy, someone tired and someone in a top hat. Three causes for concern
Finally, you might want to look at the Curse of Combustion. Simply put, whenever some visitors visit the affected artefact. They have a chance to burst into flames and run out of the museum. Sadly, they’re not smart enough to quench the flames with a dispensable drink or our fancy new lake, and so they will simply leave to never return. Perhaps not the best effect to get, but certainly a humorous one.

Poor little guy
When can I start discovering these Curses?
I know it’s been a long time since we initially planned to release, but I promise that we are nearly there. If you’re reading this within the first month of this post, there’s a good chance there’s more news to get excited for soon (perhaps even a trailer to have watch). We have been hard at work to make this game the best we can make it so I hope we don’t keep you waiting much longer. I can’t wait until you get your hands on curses, when they come out alongside our full release soon.


