
Curation Releases on 13/02/26
Hey, Ethan here. I’m happy to finally announce that Curation...
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Published on Nov 02, 2024 by Ollie Wright on Showcase

Shortly after Curation won the Best Student Game award, we received an email from the events coordinator for the UoP, asking our producer if they could take a build of Curation to their stand at the EGX section of Comic-Con London.
We quickly raced to push out a build with all of our new features - saving/loading, some more objects to place, improved UX, and a new room dragger. After just about managing it on the morning of the deadline, we sent it over.
I then bought my tickets for Friday and Sunday at Comic Con, got a place to stay with a friend, then headed to London for the weekend. The Friday was great - I got to watch a number of interesting talks on the games industry and even a Baldur’s Gate 3 panel. Unfortunately, the University couldn’t get their computer working, so Curation was running on a very low-spec laptop (at 4k resolution, which we found out later), resulting in choppy gameplay.
Thankfully, this was fixed on Saturday, and Curation was running buttery smooth as usual - by the time I came back on Sunday, a number of people had really enjoyed their time with the game, and even asked for the Steam page (which was unfortunately still work in progress at that point). I spent a lot of time with my friends, and had a much more relaxed day of visiting the various stalls around the convention. I also volunteered to help at the UoP stand for a little bit, too, to talk to prospective students while the usual people attending were on a break.
Overall, it was great to see a game that I worked so hard on be experienced by so many people, as well as having a great time at the convention more generally!


Hey, Ethan here. I’m happy to finally announce that Curation...
Read More
